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Post by imperator on Jul 13, 2012 17:42:19 GMT -5
Vindicator Unit: (Anti-Vindicator) Nemesis
Fanaticism: Increase Commanders damage by 25 percent and Assault units by 10 percent. Counter-Attack: Defender gains First Strike, placing Aggressor on defensive. Time Displacement: Chance to cause three assault units from processing completely, due to being out of phase.
I have not thought about what tokens are needed for this unit; but, I think it should need the "War" tokens, number to be determined. The reason behind the use of war tokens, is because of the name of game, War Metal.
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Post by Blackblade on Jul 18, 2012 5:12:06 GMT -5
Interesting... But to balance this Vindicator (looks weak since only boost commanders - a lesser amount of units compared with those boosting assault units) I could sugest an extra skill: On fanatism proc: Boost commanders damage by 25% + Brings into battle 3 or 5 extra Commanders.Even then, maybe this one could require a boost of 50% on the Commanders damage to make it useful... Just testing job I guess. But, before Devs could add something like this, we still missing an Infantry and a Naval Vindicators. Anyway cool unit
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